Tree path 6 levels Queen's Pawn Game › Blackmar-Diemer Gambit › Blackmar-Diemer Gambit › Blackmar-Diemer Gambit Accepted › Euwe Defense › Zilbermints Gambit
- Chess Codex
- Queen's Pawn Game D00
- Blackmar-Diemer Gambit D00
- Blackmar-Diemer Gambit D00
- Blackmar-Diemer Gambit Accepted D00
- Euwe Defense D00
- Zilbermints Gambit D00 you are here
Blackmar-Diemer Gambit Accepted: Euwe Defense, Zilbermints Gambit
Overview
Blackmar-Diemer Gambit Accepted: Euwe Defense, Zilbermints Gambit belongs to the gambit family of chess openings (ECO D00, Closed & Semi-Closed Games). It trades material for attacking chances — a classic trade-off that has fascinated players from the Romantic era to modern correspondence chess.
The Closed & Semi-Closed Games group covers closed and semi-closed games — 1.d4 systems characterised by long strategic manoeuvring rather than early tactics.
Play reaches this position via 1. d4 d5 2. e4 dxe4 3. Nc3 Nf6 4. f3 exf3 5. Nxf3 e6 6. Bg5 Be7 7. Bd3 Nc6 8. O-O Nxd4 9. Kh1, after 17 plies of opening development.
The line refines Blackmar-Diemer Gambit Accepted: Euwe Defense, which traces back to the root opening Queen's Pawn Game.
Explore the position on the interactive board, study its real-world results from Lichess, and challenge the engine when you are ready.
- ECO code
- D00
- Group
- Closed & Semi-Closed Games (D)
- Plies
- 17
This overview is generated automatically from the opening's metadata. A more detailed, human-written description is on the way — and you can speed it up by suggesting one yourself.
Statistics from Lichess
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Source: Lichess Opening Explorer · cached
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