Tree path 3 levels King's Pawn Game › Caro-Kann Defense › Spike Variation
- Chess Codex
- King's Pawn Game B00
- Caro-Kann Defense B10
- Spike Variation B10 you are here
Caro-Kann Defense: Spike Variation
Overview
Caro-Kann Defense: Spike Variation is a named branch in the Semi-Open Games group of chess theory, classified under ECO B10.
The Semi-Open Games group covers semi-open games — replies to 1.e4 where Black declines the symmetrical 1…e5 in favour of an asymmetric pawn structure.
Play reaches this position via 1. e4 c6 2. g4, after 3 plies of opening development.
In the opening tree, this line branches off from Caro-Kann Defense, part of the broader King's Pawn Game system.
It continues primarily into one named line, Scorpion-Grob Gambit.
Use the board to walk through every move, check how the position has scored on Lichess, or take it head-to-head against Stockfish.
- ECO code
- B10
- Group
- Semi-Open Games (B)
- Plies
- 3
- Parent
- Caro-Kann Defense
- Direct variations
- 1
This overview is generated automatically from the opening's metadata. A more detailed, human-written description is on the way — and you can speed it up by suggesting one yourself.
Statistics from Lichess
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Source: Lichess Opening Explorer · cached
Description
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