Tree path 4 levels King's Pawn Game › Caro-Kann Defense › Spike Variation › Scorpion-Grob Gambit
- Chess Codex
- King's Pawn Game B00
- Caro-Kann Defense B10
- Spike Variation B10
- Scorpion-Grob Gambit B10 you are here
Caro-Kann Defense: Spike Variation, Scorpion-Grob Gambit
Overview
Caro-Kann Defense: Spike Variation, Scorpion-Grob Gambit belongs to the gambit family of chess openings (ECO B10, Semi-Open Games). It trades material for attacking chances — a classic trade-off that has fascinated players from the Romantic era to modern correspondence chess.
The Semi-Open Games group covers semi-open games — replies to 1.e4 where Black declines the symmetrical 1…e5 in favour of an asymmetric pawn structure.
It begins with 7 plies and takes 1. e4 c6 2. g4 d5 3. Nc3 dxe4 4. d3 to reach the canonical position.
The line refines Caro-Kann Defense: Spike Variation, which traces back to the root opening King's Pawn Game.
Explore the position on the interactive board, study its real-world results from Lichess, and challenge the engine when you are ready.
- ECO code
- B10
- Group
- Semi-Open Games (B)
- Plies
- 7
This overview is generated automatically from the opening's metadata. A more detailed, human-written description is on the way — and you can speed it up by suggesting one yourself.
Statistics from Lichess
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Source: Lichess Opening Explorer · cached
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